Bia

Southeastern Bia is perhaps the most dynamic section of the world. These many countries are a world on the rise, and have begun to challenge the established worlds of Severnia and Nalliana for dominance. Although they do not have the trade capabilities of K’hāmid, or the ancient strength of Severnia, or even the powerful legions of Nalliana, they have an ever growing confidence and an ever increasing diversity.

Three major features distinguish the continent. In the north is the plains of Hemanter, through which runs the river Marnima. These plains run to the feet of the Ar’raqib Mountains in the northeast, to the feet of the Sentinel Mountains in the west and to the very edge of the Ergor forest in the south. The south is dominated by the Ergor forest, which stretches over most of the continent. This forest is divided into many subregions and minor forests, but in general, a man could reach from one end of the continent to the other without setting foot on the ground by swinging from tree to tree. In many places, the forest has been cleared or naturally opens to provide for areas of settlement, although these can sometimes be isolated. The forest itself is not in particular evil, but it does shelter dark things that prey on the populace in the dead of night. Such things are becoming ever rarer as civilization pushes ever outward from the cities. The last feature is the Morrnath, a dark, cold swamp situated in the lowlands of the continent. It is a thick, foul place, which few are brave enough to penetrate. In ancient times, it was used as a burial place, and as such attracts the attention of many depraved wizards, looking to plunder the dead from their graves. Occasionally, rumors of a powerful magic item or another will surface, prompting treasure hunters and glory seekers to ply its depths.
Southeastern Bia is divided into many small countries, each held or controlled by one of the many noble families. Several larger countries exist, which form the backbone of the area. It is the interactions between these six which determine the character of the area, although perhaps another 30 or 40 small principalities, duchies and fiefdoms exist.

Bia

1507's D&D Campaign Lobstratus